Biography of the developer Minecraft


The XYZ School blog was able to: Marcus Person, the creator of Minecraft, who has become a billionaire today about Marcus Persson, also known as NOTCH, rarely recall, but at the beginning of the decade he was one of the main figures of the gaming industry. The programmer and gamed -designer created Minecraft - one of the most popular games in the world, the rights to which he then sold Microsoft for $ 2.5 billion with his studio.

He was often accused of ambiguous and provocative statements, because of which the name of Marcus was even removed from Minecraft. However, his creative path stands out with interesting views on the industry and a non -standard approach to development. In each of his game, Notch strove for experiments and freedom for players. We studied the interview with the Persson Marcus 1, 2, 3, 4, 5, 6, 7 and selected remarkable quotes about his work methods, attitude to games and personal motives.

Quotes were collected by Nikita Kazimirov. Initially, I did not know that I wanted to build a career in the gaming industry. As a child, I created games in my free time, but I wanted to become a police officer or someone like that. Only when I was about 14-15 years old, I realized what I want. It took a decent time. It is almost how to solve a puzzle. You can’t fit too much in 4 kilobytes.

And the time restriction prompts you to make a lot of efforts in a short time. Getting something in the end is a reward itself. If you are trying to do something successful and unique, the only important advice is not to listen to advice, including this one. So you will drive yourself into the framework of other people - nothing original will come out of this. Let some media follow what I did, such a high level of publicity of the game is very flattered.

I am most proud of the technical aspects of Minecraft, and not his great success. Especially the generation of territories. This is a big, almost endless world, although “almost endless” is a stupid concept. But the world of Minecraft is really huge, it continues to expand as the game. It all depends on the interest that causes the task. If I encounter something curious and difficult, I can not sleep in an attempt to find a solution for a long time.

But the rest I have a completely adequate work schedule. I used to answer every letter. It took an hour and a half a day. I also noticed that the forums and channels became more and more chaotic. Perhaps it was just hard for me to follow them. But I will try to maintain direct communication with the players as long as possible. The gaming industry has been focused on large projects for too long.

When the games became smaller, we received scope for experiments. Retro nostalgia will always be part of the indie game, because a huge team needs a huge team to create a photorealistic graphics.

Biography of the developer Minecraft

And many indie developers want to recreate the feeling of adventure and flight of imagination from old games. I think, the more realistic the graphics and gameplay experience, the stronger the restrictions for creative vision. But this is interesting! Here the games come out as usual, but suddenly we get pieces like The Stanley Parable and Papers, Please.

And then it seems that they are changing everything. The Stanley Parable, the more game consoles exist, the better for all of us. After all, they can become more open if competition increases. It seems to me that they strive for more controlled experience, depriving us of most of what makes the games on the PC interesting. We are trying to create only such games that we want.

To have fun, not just financial benefits. Just make games for yourself, not forgetting to critically evaluate them. If you like the game sincerely, then there will be other people with the same opinion. She actually destroyed the genre for me-I would never be able to create something as cool. Legend of Grimrock 2 I think that the game becomes competitive, it should be incredibly thought out.

Great examples are Quake 3 and Starcraft. Minecraft is unbalanced, but it is fun to play it. The only thing I think is wrong in the modern gaming industry is Free-to-Play Mobile Games. They seem very cold, cynical and strange to me. After the sale of Minecraft, some excesses appeared in my life, but in general I still do those remarkable things that are supposed to engage in non-introverts.

I used to be very worried about this. How can I surpass Minecraft? But now I realized that I more like to create prototypes and experiment with ideas. So I do not set the goals of “creating a successful game” before myself. Did you like the article?